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The Protagonist, or arguably Specimen 14, is the playable character in Spooky's Jump Scare Mansion.
Hisotry[]
Spooky's Jump Scare Mansion[]
The Protagonist is someone how has a facination with history and lves in a town near a haunted mansion.
The Protagonist later entered a haunted mansion, only to meet a ghost of a girl known as Spooky. Afterwards, the Protagonist decided to head deeper into the mansion and found some old notes created by others who also entered the mansion. The Protagonist encountered a number of creatures known as the Specimens, encountering Specimen 1 a lot, Specimen 2 in a small room after reading a peace of paper, encountered Specimen 3 in an area that resembled a labritory and after entering an area that resembles a school, encountered Specimen 4. Afterwards, the protagonist headed further into the mansion, only to encounter Specimen 5 in a strange metal area, later encountering Specimen 6 in a bricked area that was presumably made to hold cursed items and that encountering Specimen 7 in a bizzare collection of rooms, after recieving some advice from a White Cat. The Protagonist would than enter a few rooms that resemble forests with Demon Deer in them, they also took an axe from a tree and later encounter Specimen 8. The Protagonist would than enter an area that resembles a futuristic labratory, only to see a snake-like creature, only to encounter Specimen 10. The Protagonist later entered an area that resembled a fast food resturant, only to later encounter Specimen 11, the protagonist than went to an old mansion, within a mansion, only to hide from Specimen 12 and later escape the mansion and later went to an aquatic area were a type of whale can be seen and encountered Specimen 13. The Protagonist did occasionally meet up with Spooky, only for her to send them to fight against Specimen 9 after reaching the thousandth floor. If the protagonist did not or rarely harmed the Specimens, Spooky would have murdered them and turned them into a ghost like herself. If the protagonist harmed the other Specimens too much, Spooky would have told the protagonist that they are now a specimen to the mansion, Specimen 14 to be exact.
The Protagonist may have also went deeper into the mansion, where they encountered Unknown Specimen 1 in a blocky scructure, also encountered Unknown Specimen 2 and possibly The Clown in an area that resembles a pizzera. The protatonist is may have also encountered Unknown Specimen 3 through the many rooms, they also encountered Unknown Specimen 4 in an area that resembled a snow field and later encountered Unknown Specimen 5 in a room that resembed a living area. The Protagonist may have also seen a stronger version of Specimen 4 and may have also seen both new and old enemies.
The Protagonist later went into an area known as Karamari Hospital, where they spoke to Spooky for a bit and later encountered Monster 1. The protagonist later entered a morge, only to later encounter Monster 2, while looking for a a key to enter deeper in the hospital. The protagonist may have also encuntered Monster 3, Monster 4 and Monster 6 in the hospital's celler. Afterwards, when the protagonist went to a part of the hospital to look for a key to exit, only to enounter Monster 5. The protagonist may have heard some things from a Demon Child, only to later see Spooky again and later left. The protagonist may have also entered the hospital again, just to gain a sword.
The Protagonist later went into an area of the mansion known as Spooky's Doll House, where they saw Spooky once again. They later picked up a possessed Doll and went to explore the mansion a bit more, while seeing a swarm of Husks a creature called Woormy Charles and possibly a creature called Frenzy. After Sppoky tried to help the protagonist, the protagonist went to fight more of the Husks and later saw a creature known simply as The Clown. The protagonist than accidently entered a celler of the dollhouse and later returned to near a exit-cart. The protagonist would than place the Doll on a pedistal and see a vision of Spooky's father, in a drugged state, murdering anything he sees as a nightmare, even his own daughter and that he tried to frame a homeless man for it. The Protagonist would later leave, only to notice that the world would be visited by creatures from hell because of this. Although if the protaginst decided to collect some candles while avoiding a Hooked Doll, they would enter a ritual room to send one of three Specimens into a hellgate, the Specimens being either Specimen 4 (Endless Mode Varient), Specimen 6, Specimen 8 or Specimen 11 and then place the Doll on the pedistal to see Spooky's father's memories and later leave, causing the many souls in the mansion to finally be at peace.
Appearances[]
Spooky's Jump Scare Mansion
- Spooky's House of Jump Scares
- Spooky's Jump Scare Mansion: HD Renovation
Trivia[]
- Due to how Specimen 14 is effected by some of the other Specimens, it is assumed that they have past trauma, mental issues and a weak-will.
- The cat encounter in room 410 possibly foreshadows the bad ending of the game.
- The Protagonist also has the nickname "Specimen 14". It's theorized that the nickname is given to the protagonist once it gets the bad ending, meaning that it is becoming a new specimen for the mansion. Though this is still unconfirmed officially.
- Specimen 14 might be Spooky's second faviote Specimen.
- It is believed that the badending of the main story and the good ending of Spooky' Dollhouse are considered to be the canon routes.
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Main Characters |